NIMIS Update Prealpha 1.0.1!
NIMIS » Devlog
Welcome back to another patch for NIMIS! This patch is reletively small but adds plenty of quality of life features, as well as some cool details and some stuff from the april fools update.
WEAPON CHANGES
- The Glock has been rebalanced to be a weapon that fires in bursts of 3, while having its damage reduced.
- The Minigun has been added! Based on the "Kieragun" from the April Fools build, the minigun eviserates enemies at the cost of great amounts of ammo.
- Muzzle flash effects have been added to all weapons! (this was actually hellish to add in btw)
- The Sniper and Shotgun have had their damage slighly nerfed.
ENEMY CHANGES
- All sound effects for the burst gunner have been pitched down to make him feel more different to the standard gunner.
- Gunners now have an aggro range (This only applies to base gunners but will be applied to other enemies in later updates)\
- Enemy bullet speeds have been slightly increased
- Gunners will now stop moving when the player has died.
PLAYER CHANGES
- The death screen has been given a major overhaul.
- Lockjaw now has a proper death animation and sound effect for dying.
TECHNICAL CHANGES
- An FPS counter has been added to the game.
Thanks for sticking around! Alpha 2 will focus on levels and more details, as well as cool stuff like explosions. Maybe you might even see a few people along the way...
/Keyaura
Files
NIMIS Prealpha 1.0.1 45 MB
32 days ago
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NIMIS
A topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
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- The NIMIS april fools update is fully released!39 days ago
- NIMIS Prototypes now playable again!43 days ago
- NIMIS UPDATE Prealpha 1!43 days ago
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