NIMIS Update Prealpha 1.0.3
NIMIS » Devlog
Welcome to another NIMIS hotfix! This small update is focused on rebalancing megakits and adding a pause screen.
PLAYER CHANGES
- Added a pause screen, which allows you to restart the level, quit or resume.
- Undid previous bullet size changes.
- Reworked megakits, they now work as a buffer and temporarily increase your health until you lose it.
- The player's health ui now goes pink to signify the player is currently overhealed.
PICKUP CHANGES
- Added back the megakit sound effect.
Before I start adding more complex levels, I just want to get some polish in to make sure that the core game can be built upon. I will probably work on adding a volume slider in the coming days.
See you all again soon,
/Keyaura
Get NIMIS
Download NowName your own price
NIMIS
Topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- NIMIS Update Prealpha 1.0.2Apr 22, 2024
- NIMIS Update Prealpha 1.0.1!Apr 07, 2024
- Development footage is now available!Apr 05, 2024
- The NIMIS april fools update is fully released!Mar 31, 2024
- NIMIS Prototypes now playable again!Mar 28, 2024
- NIMIS UPDATE Prealpha 1!Mar 27, 2024
Leave a comment
Log in with itch.io to leave a comment.