NIMIS Update Prealpha 1.0.3
NIMIS » Devlog
Welcome to another NIMIS hotfix! This small update is focused on rebalancing megakits and adding a pause screen.
PLAYER CHANGES
- Added a pause screen, which allows you to restart the level, quit or resume.
- Undid previous bullet size changes.
- Reworked megakits, they now work as a buffer and temporarily increase your health until you lose it.
- The player's health ui now goes pink to signify the player is currently overhealed.
PICKUP CHANGES
- Added back the megakit sound effect.
Before I start adding more complex levels, I just want to get some polish in to make sure that the core game can be built upon. I will probably work on adding a volume slider in the coming days.
See you all again soon,
/Keyaura
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NIMIS
Topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
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