UPDATE 1.0.1- Oh ho ho ho no
With the launch of my game, i have quickly added some features i wanted to be in the first build.
- Added a confirmed kills and timer to measure how long you survived for and how many enemies you ate!
(Now you can finally gloat to your friends about your amazing strategy of hiding in a corner and camping enemies)
- Added a proper background to the menu screen
- Menu screen now has its own background theme
(No more reusing the tutorial theme for the menu)
- Squashed some bugs relating to UI scaling and looking strange on different displays
- Fixed some minor problems with the map so the tileset is consistent
- Very slightly changed the background color for the main game so it's not as harsh on the eyes
- Finally renamed my project file's name to the game name
- Removed Herobrine
Please report any major gamebreaking bugs in the comments
/Keyaura
Files
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NIMIS
Topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- NIMIS Update Prealpha 1.0.3Apr 30, 2024
- NIMIS Update Prealpha 1.0.2Apr 22, 2024
- NIMIS Update Prealpha 1.0.1!Apr 07, 2024
- Development footage is now available!Apr 05, 2024
- The NIMIS april fools update is fully released!Mar 31, 2024
- NIMIS Prototypes now playable again!Mar 28, 2024
- NIMIS UPDATE Prealpha 1!Mar 27, 2024
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