Plans for the future
Hi, it's me, Kiera, the developer of Nimis.
Been extremely busy recently with some college projects lately, but I'm planning on adding significant additions to the game sometime in the next 1-3 months (revamping the enemy ai, optimizing the game and possibly playing around with adding roguelike elements).
Just made this announcement to confirm that this game is indeed not dead and i will be adding onto it in the near future.
If I have the time in the next few days, I'll add a 1.0.2 update which fixes some UI elements, enemy spawning mechanics and makes player controls more tolerable, by making the player slightly faster and zooming out the camera a bit more.
Also I've been working on a short puzzle game that i aim to have finished by the end of this month, so keep a close eye out for that.
To cap things off, check out this boss sprite i whipped up a few weeks ago!
Get NIMIS
NIMIS
Topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- NIMIS Update Prealpha 1.0.3Apr 30, 2024
- NIMIS Update Prealpha 1.0.2Apr 22, 2024
- NIMIS Update Prealpha 1.0.1!Apr 07, 2024
- Development footage is now available!Apr 05, 2024
- The NIMIS april fools update is fully released!Mar 31, 2024
- NIMIS Prototypes now playable again!Mar 28, 2024
- NIMIS UPDATE Prealpha 1!Mar 27, 2024
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