Prototype Version 1.0.2- Many tweaks and changes
NIMIS » Devlog
As promised, I have released a new patch for NIMIS. I tried making this playable as a HTML game, but ran into too many problems with controls (middle click to reload totally broke the webpage :C ), so opted to revert the game to a downloadable instead.
This patch will be one of the last before i completely retool the game and start experimenting with adding new elements (different weapons, new enemies, and different areas)
- Player speed has been slightly increased
- As a response, Ninjastar and Swarmer enemy speed has been also slightly increased.
- Camera for gameplay has been slightly zoomed out so you can see more
- Enemy spawning system has been revamped; Enemy spawners are now visible and there are 8 spawners across the map instead of 4, 4 of which start spawning stationary enemies around the corners of the map after 60 seconds.
- BGM now finally loops after like a month of me not noticing it
- Removed Herobrine
BALANCE CHANGES
Ninja HP 15 > 6
Ninjastar HP 8 > 6
Player Speed 6 > 8
See you in the alpha!
/Keyaura
Files
NIMIS PROTOTYPE BUILD_1.0.2.zip 44 MB
Feb 12, 2024
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NIMIS
Topdown shooter where you eat your enemies for pickups
Status | In development |
Author | Keyaura |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- NIMIS Update Prealpha 1.0.3Apr 30, 2024
- NIMIS Update Prealpha 1.0.2Apr 22, 2024
- NIMIS Update Prealpha 1.0.1!Apr 07, 2024
- Development footage is now available!Apr 05, 2024
- The NIMIS april fools update is fully released!Mar 31, 2024
- NIMIS Prototypes now playable again!Mar 28, 2024
- NIMIS UPDATE Prealpha 1!Mar 27, 2024
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